final

Overall:
  • Updated visuals
  • Removed colour correction
  • Improved optimization
  • Added map menu photos in the loading screen
  • Made a lot of changes that are too unimportant to be worth mentioning
final1

Overall:
- Finalized visuals
- Improved optimization
- Made a lot of changes that are too unimportant to be mentioned

Stage 2:
- Adjusted health and ammo packs

Stage 3:
- Slightly changed geometry in some places
- Adjusted spawn points
Indev13

Overall:
- Changed 2D skybox texture and 3D skybox fog color
- Increased timer length by 10 seconds on all stages
- Updated visuals
- Made many changes that are too unimportant to be mentioned

Stage 1:
- Added a dropdown into the shack on the lowest end of the cliff
- Adjusted spawn points

Stage 2:
- Added a small health pack by the entrance to the point
- Made pathways to the point longer
- Adjusted spawn points

Stage 3:
- Repositioned spawns to not mislead players where the point is
- Adjusted heatlh packs
Indev12a

Overall:
- Improved optimization
- Made many changes that are too unimportant to be mentioning

Stage 1 and 2:
- Updated visuals
- Fixed game/server sometimes freezing completely after timer runs out on stage 2

Stage 3:
- Fixed incorrect teams being exploded at the end
Indev12

Overall:
- Improved optimization
- Updated cameras
- Made several changes that are too unimportant to be mentioned

Stage 1 and 2:
- Adjusted spawn points
- Updated visuals

Stage 3:
- Redesigned the back flank
- Added more space to some places
- Added a consistent prop jump to underground room by the point
- Cacti now deal more damage
Indev11a

- Probably fixed server crash after timer runs out on stage 2
- Made several changes that are too unimprotant to be mentioned
Indev11

Overall:
- The winner of a stage now gets shorter clock time on the next stage instead of an automatically captured point

Stage 3:
-Added a new stage; radio tower is now here

Stage 1 and 2:
- Updated visuals
- Improved clipping
- Greatly improved optimization
- Made many changes that are too minor to be mentioned
Indev10

Overall:
- Increased timer length by 20 seconds on all stages
- Updated visuals
- Updated clipping

Stage 1:
- Added a shack on the lowest end of the cliff
- Widened area around lowest end of the cliff
- Adjusted health and ammo packs

Stage 2:
- Removed top route to the cave flank
- Added a passage to the control point from the cave flank
- Disconnected middle from highground
Indev9

Overall:
- Added a 3d skybox and updated some visuals
- Slightly improved optimisation
- Made many changes that are too minor to be mentioned

Stage 1:
- Added more space around the lowest end of the cliff

Stage 2:
- Slightly shorthened the whole stage along the middle
- Adjusted props to add cover around the point
- Widened the main entrance to the point
- Redesigned the path from cave flank spawn door
- Adjusted spawn points
- Added a small platform on the cliff by the full health pack
- Brightened the cave flank
Indev8

Overall:
- Opened up skyboxes
- Widened some places
- Made several changes that are too minor to be worth mentioning

Stage 1:
- Connected lower middle with the capture point
- Reduced cap time by 1 second
- Adjusted health and ammo packs

Stage 2:
- Shortened the path from the non-cave flank spawn door
- Pushed the cave flank further away from the point
- Brightened the cave flank