Quagmire

Quagmire final

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Quagmire final

Made by Monsterclip

http://archive.tf2maps.net/showthread.php?t=18914

This is my submission to the Dynamic Payload contest.

Quagmire
Red has encroached on Blue's swamp, stealing their precious swamp water to be resold for profit!
Blu has had enough. No one enters the Blu swamp and lives to tell about it!


The dynamic element comes from the 3 capture points, which Red has rigged with TNT. When Blu gets their bomb to each point, the roadblock will ignite and explode!

The map uses the Swamp Pack and a few TNT timebomb props made by Eric "ChickenLover" Johnson, which I downloaded from this board. So, thanks to those!

Any advice/bugs/PL features I might have missed/etc. is openly accepted.
Thanks for reading!

-Monsterclip
Author
Monsterclip
Downloads
808
Views
808
First release
Last update
Category
Payload

Latest reviews

I played this years ago with bots (not much choice otherwise) and found it fun, creative, and inspiring for my own swamp map. A swamp by its nature tends to be flat, but Quagmire demonstrates how to keep a swamp's atmosphere while keeping vertical structures to make combat exciting. My favorite example being BLU's first spawn with stilt houses, wooden platforms, and steep wooden stairs, surrounded by water.

It combines practicality with the "spice" of a swamp theme with plenty of creative efforts by indulging the swamp pack assets rather than sprinkling it in. The custom grass sprite edit was a nice touch as well, adding dimension that I think should have been included to begin with in the pack.

Overall, I found the map an exotic visual treat while being great fun to play on, and I applaud the effort made towards Quagmire.