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Multi Stage purloin_s1 a5a

What was fixed?
  • fixed the grate texture on some walls not being drawn on both sides
Whats New?
  • added a door to a route that allowed blue to just walk straight to red spawn that closes for both teams after A is captured
  • blocked some sightlines and crack shots
  • added a big door to a building on A instead of a small window
  • increased the size of a ammo pack on A from medium to full
  • removed a door on A that was blocking red before A is captured
  • textured last a bit because why not
  • minor changes
thanks to all the playtesters!
Whats New?
  • blocked off some windows and doors as to not make the map feel like swiss cheese
  • minor changes
thanks to all the playtesters!
Whats New?
  • redesigned last
    -moved reds spawn room further into the building
    -moved the last checkpoint further in as well
  • extended some walls in blus starting area to block sightlines
  • minor changes
Thanks to all the playtesters!
What's New?
  • redesigned blu's starting area
  • added a second balcony to a building near A
  • blocked off a door at A
  • added a balcony for red overlooking blues window room on B
  • other, smaller changes i forgot because i keep forgeting to write down my dang changes
Thanks to all the playtesters!