Before I go into what I changed in this version I would like to inform everyone that I will be working on Stage 2 this weekend over a Livestream, so be sure to check it out!

Project Kronos has recieved an update!
Removed the ability to have Engineers build in spawns
Fixed brushwork and textures
Removed a misplaced brush blocking off an offshoot to one of blu's flankroutes
moved stairs slightly near blu spawn
decreased respawn time for blu by .5


Happy testing! :medal:

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PROJECT KRONOS HAS RECIEVED AN UPDATE
Removed Flankroutes causing players to stray from the objective. (Thanks @Moonrat )
Added a new sideroute leading to last (might need some minor tweeks
Added a crane for a tiny bit of detailing.
Removed health and ammo vital to major sentry nests.
Cleaned up some minor brushes at last

Happy testing!


VMF is now in the hands of @SmallBiscuit for lighting reworks and other minor features.

stage 2 is now in development...

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Project Kronos change log
Raised the height of the tracks at last to give more elevation to the defending team
Changed most of the health and ammo to smaller sizes
Added additional health cabinates in blu spawn
added one way door to building to flank route
Added new path to the flankroute
moved health and ammo to inside of the building next to red spawn
Clipped off most of the crates in the map
Changed window texture for the outside of blu spawn

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Added stairs and fixed lighting and leaks, Stage 1 is complete, expect Stage 2 very soon...
PROJECT KRONOS HAS RECIEVED AN UPDATE
Moved Health and ammo to better locations
fixed clipping issues and prop traps
Added a window to Blu spawn to help the team preperate for the match
Widened door ways for more ease of access
Added a displacement near flank
blocked off an area that used to be an exit in red spawn

Special thanks to @SmallBiscuit who will be helping me with working on future updates to the map!

Happy testing!:medal:

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PROJECT KRONOS HAS RECIEVED A MAJOR UPDATE!
  • Have Reduced Sightlines so Snipers have to work for their headshots
  • Added more cover for Red's last and Blu's spawn
  • Added needed cover within Blu spawn to reduce spawn camping
  • Added more highground at Blu Spawn
  • Turned the building next to Red Spawn 180 degrees
  • Moved/added/removed Health and Ammo
  • Removed spawn door next to tracks at Red spawn
  • Changed respawn times to benefit Red after Blu caps the first point
Please send feedback of any kind to help the production of updates for the map and hopefully allow me to move onto stages 2 & 3 asap!

Happy testing! :medal:

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WOW! I have absolutly no time on my hands! This is the first update to Project Kronos, cannot wait for more feedback!
  • added lighting in areas that were too dark
  • moved cover for red to have better defensive options
  • created new flank route around to red spawn
  • Hollowed out buildings to add slight height adventages within the map
  • added more health and ammo near red's spawn
  • added more cover near the first point
  • broke up sniper sightlines near the first point
  • fixed issue reguarding people being able to shoot through doors
Have fun!

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