This update is aimed towards making it easier for others to create missions for this map, as well as making some balance changes.
+Improved navigation mesh
Bots tended to get caught up in some areas, this should be fixed now.
+Added many new nav_prefer areas for mission-making
Check the diagram below for more info!
https://sand.feen.us/6jex2rbxq2.jpg
-Removed engineer-bot teleporter build points
The map was a bit too small for engie teleporters, so now they will only build sentries.
-Removed bomb route through warehouse
This route was considerably superior to the other routes, and defending this route was a bit too difficult. Robots can still travel through the route, but not bomb-bots. See below for more info.
+Added door to warehouse route
This door blocks off the warehouse from the distillery, and is destroyed when a tank passes through it, opening up the route for other bots. (But not the bomb). Because of this, I recommend having tanks spawn late in the wave if you're planning on making any missions for this map.
+Added more detail
Mostly windows lol
+Increased train damage
The train only did 4000 damage per second in the previous version, which is nowhere near enough to insta-kill most giants. Damage value has been raised to 50000 per second. Additionally, the trigger_hurt volume has been increased.
+Made multiple balance changes to the mission
Some waves were too easy, some were too hard. Should be as least a little better now.
+Several clipping improvements
+A ton of bug fixes