-The entrance leading to the final cap has been narrowed.
-Added signage and door blockers to help direct players thruout the map
-Clipped some perch points players should not have been able to access
-Steadily "halloweened" the map in terms od detail and art. More to come soon.
-Added new fx to the cauldron cart for when it stops and starts movement.
-Added a fx effect when players land on the cauldron cart
-Aadded some new effects to the 3dskybox, specifcally over the final cap potion.