Player Destruction Pipeline Stage 3

Player Destruction Pipeline Stage 3 rc6

-Added 45 second timer to start of round
-Added console prop to mid so it is easier to tell with glow
-Fixed announcer saying both lines at once?
-minor clipping adjustments
-Reduced sightlines from the sniper platform
-Reduced battlements
-frozen the middle of the river
-announcer
-tf_glow for control points
-extended door triggers
-blocked off roofs ontop of the battlement exit
-added the sussy man to the green room
-made mid cover extra thicc
-increased top level fences
-made windows always use warm glow
-removed alpha signs
-fixed ramp clipping
-added viasuals
-fixed for imp
-Added cover to The highest capture arena
-Added U.S intellect skysmasher control system alpha omega v.21 to center arena
-Added temp signs
-Worked on blu detailing a bit more
-Blu side skybox added
-minor clipping fixes
-Removed vent air jumps
-added city 17
-Fixed lighting
-Expanded some areas a bit
-added ramp
-removed wooden board to make sexy window
The N.A. branch of Ughty coal has arrived and place a third capture zone at the bottom area to encourage people to move down from uptop
Red has installed a death ray in the sinclair toys smoke stack.