-Added an output to the logic_auto so, at the start of each individual round, the map automatically removes the surge protectors on all present and future engineers' buildings. What this all means is they can no longer build things underwater.
-Added walling to the corner of Red's balcony so they cannot be airblasted off as easily. Pyros will need to be more creative if they want their environmental kills.
-Red's respawn times have been reduced by 2 seconds for the last point. That does not seem like a lot on paper, but it is more than you would think.
-Fixed the cart rolling back more than it should just after the second point. Somehow, no one noticed this in testing.
-Added a medium health pickup to the gray building by the stairs. That soldier frantically running around spamming E can sleep better knowing his pleas for help have been answered.
-Reduced a lot of the water crates hiding the large ammo pickup. The construction crew drank it all because their cooler broke.
-Removed one of the doors out of Red spawn. Honestly, I was spoiling y'all with choice, and it absolutely had nothing to do with it poking through the floor.
-The second point has been moved up and forward to make it more significant of an attainment. You can thank me for your dopamine hits later.
-Squished the final point's S so it's less dumb but still a bit of a time draw, since once the cart is on the ramp Red will struggle to stop it anyway.
-Capturing the first point now gives less time. May revert it if people notice.
-Red respawns on point capture. You can rest when you're dead, Red. Unless Blu captures a point.
-Nothing at all easter-egg related. I mean it, honest!