pl_slopandslime_b2 (BETA 2) update: The "Less is more" update: -Changed a few sightlines.
-Removed or changed many chokes and flanks.
-Added more health and ammo around the entire map
-Made the final point warehouse more compact (Unnecessary extra space filled in with containers and junk) -Removed secondary flank on first capture point, replaced with awning to hold for red.
-Removed path from blu spawn that went directly to red (You have to walk around now, get those legs moving mercenaries!)
-Opened up first capture area (added extra cover, dropdowns and corners, for red side, removed part of the upper walls)
-Slightly adjusted blu spawn area, added extra cover and areas to hold, tightened up area to not be as open.
-Added some extra detail to blu spawn area. (Divider building now has a nice little balcony)
-Reworked some of final point, including more overall cover for blu. (As compensation for less flank routes)
-Added no build trigger zones in some areas, such as on top of some brick walls, containers, and awnings which could be abused, though some have been left unaltered, to allow some crafty engineers to get up!
-Sniper window on first cap moved, along with tightening up sightlines a bit more.
-Removed glass from tall windows on final point (Im sure you can figure out some crafty uses for this, like lobbing grenades through!)
-Probably some minor stuff I changed/added earlier but forgot, im sure its fine... probably!
-Changes red spawn to use one way glass, to help against spawn camping a bit.
-Added more observer points for both teams, more for blu activate as you capture extra points. Overall, a lot of routes have been cut, reduced or shortened/tightened up to streamline gameplay a bit more, along with more health/ammo to be found, and cover. I hope this makes it a bit more balanced and fun!​

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