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pl_gostynin a2

-new exit from blu first spawn
-moved A point back
-moved red first spawn back
-Redone B point and second blu spawn
-Redone Final point
-added real setup gates to blue's first spawn
-added a trigger_teleport in reds first spawn
-added a ramp up to red spawn from last hallway
-teams should now switch correctly on round end
-red no longer spawns in their forward spawn after A is capped
-Force red respawns after A is capped