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pl_Mehwater a8.1

  • Added pl_Goodwater_a8 bsp file
  • nothing else
  • The banana is gone. RIP Banana. You were fun for some, but others found you annoying. A memorial can be found if you noclip out past Mr. Mysterious.
  • The sniper fence to the left of RED spawn now has a full healthkit and ammokit behind it
  • Added a ramp for BLU to flank just after point 3. Thanks Ibex for the idea.
  • The corridor to the elevated sniper area has been widened and made taller
  • You can no longer build in blu's third spawn
  • You are now teleported instead of annihilated to your next spawn on RED team
  • Added a few arrows for direction just past point 2
  • Cart is now faster to accommodate the long track
  • Shutters in BLU spawn are no longer there
  • Fixed a gap in the brushwork. Thanks FloofCollie for noticing that for me.
  • Added path to sewers directly from point 2 (seen below)
  • Added Mr. Mysterious, the Dancing Spy and his amphibious friends, who are visible from the new path.
  • Added a hole in the roof at the final point
  • Added a medium healthkit and a small ammokit in the sniper room between point 3 and 4
  • Moved Blu spawn 3's respawn room visualizer to the door. You can now build teleporters right outside the door again.
  • Added func_nobuild in the warehouse where one was needed
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  • Made trimping slightly easier on metal ramps
  • Extended the small roof on the final point to be on both sides
  • Tweaked some brush heights
  • Modified the sign telling BLU where to go in the sewers
  • Cameras now enable and disable based on the point
  • Finally have screenshots now
  • Added much needed flanks
  • Added arrows by BLU spawn #3 to show where to go
  • Brightened up the place ( its still night time, just brighter.)
  • RED now has a faster route to point 3 from final spawn
  • Extended canyon
  • Added Secret Engineer
  • Map now takes place at night
  • Texturing work has been done
  • Spotlights and extra lighting around track
  • new skybox texture
  • Added clipping around blu spawn
  • began work on replacing dev textures
  • attempted to do cameras so you dont just get a view of blu spawn (failed)
  • again, forgot screenshots, will get some next update.
Made the map less large and spread out, added some buildings to make the fighting space more variable and smaller. Currently lacking clipping around first blu spawn, will fix in next update. Also gathered screenshots.20200415144039_1.jpg 20200415144058_1.jpg 20200415144026_1.jpg 20200415143950_1.jpg 20200415143941_1.jpg 20200415143905_1.jpg 20200415143855_1.jpg 20200415143834_1.jpg