pl_flatlands afinal Reupload

Continuing my first map.

  1. A4 Improvments

    NotSoHoriz
    This version has added a few improvements and will be tested.
    Changes:
    Added buildings and brushes at first to prevent open areas.
    Changed Blues second door exit.
    The cap lights now light up.
    Added a cave the cart passes through at first.
    Changed a handful of brushes into func_detail.
    More lighting.
    Fixed floating trees.
    Added details inside the last point.
    Added props close to second.
    Health.
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