In this version:
-----Point A-----
➤ Replaced a prop and a weird displacement with more natural displacements + improved cover.
➤improved the ground displacements
➤fixed a bug caused by a rock that blocked bullets.
Old
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New
-----Point B-----
➤removed 2 boxes that allowed red to climb up to blu's highground
➤made a wooden cover fully solid to block visibility
-----Point C-----
➤ Reworked all displacements on the point with the goal to make them look and feel more natural. Keep in mind that the displacements are not 100% done. Neither do they have any detailing such as bushes and trees. Those will be added later.
➤ Added more cover around the point
➤ Added a second exit from red's first spawn
➤Added a new route for blu to flank red a little easier.
➤Tweaked health and ammo
➤Gave spy more places to decloak
➤Gave Red more space to hide while defending
➤Tweaked the height variation for Blu a little
➤ Improved clipping/optimization and more.
old
new
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new
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old
As you can see the new layout looks a lot cleaner and easier to understand what is going on.
New route:
Notes:
2 weeks later I got a new update for you. Point C is almost done funnily enough. I can finish it 100% really soon. I really wanted to improve my displacements and do something better with eruption for the summer update. I knew I could, so I practiced creating displacements for 2-3 hours on mercenary park (Remaking existing displacements) in order to learn.
I am pretty happy with how the displacements look so far, keep in mind those are the basic shapes and with no detail at all, imagine if I add detail how they will look like...
Also I had fun with level design after a loooong time. I really enjoyed working on Point C, I believe that is visible. While working I felt like I could add a new route there, change those rocks there, add more cover here etc. I kept thinking and thinking about the design all day, how it will play out, what the best choices would be and that's what I came up with while staying as true to the original design as possible. I also tried to simplify the detailing and design a little. Some places felt off.
Anyways that's for now, Can't wait to finish this map for the summer update, I am really excited and I love working on this map now.