pl_cliff edge

pl_cliff edge a7v2c

in this version:
The Map Is Now on Beta :D
Third Changes again last is now bigger and fixed some problems.
added a lot more clip.

Note:
if the gameplay goes good enough with no problems like oh this part needs to be redone or something then i will start fully detailing the map.

also the screenshots are 1-2 days ago
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in this version:
*deleted the previous last point and almost the previous third point.
*third and last were redone completely.
*added some details ( because 30 mins before i was going to make the map fully detailed for beta but then i realised that i needed to test if everything works just fine first.
*some issues were fixed.
*added more clip,areaportal

Note:
i hope you not only like the changes i did but also i hope it plays good in order to get things going and finally finish the map one day.
i really like where this is going but i did almost nothing while i was to my pc but doing this map and i got a bit tired of it.the thing is that
while working i was very excited about the map. the version may be the best i made and you may love it but it's unclear for me now if it is good enough or not. we will playtest the map hopefully and we will see.
tell me your opinion on what you like/dislike about the map so i know what to do.
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etc.
in this version:
*Last Was Again Fully Changed (now i believe it is a lot better that previously)
*Fixed A lot of issues.
Special thanks to: Peredice who gave me a ton of feedback and i really thank him for it.
*added more clip , areaportal etc.

Note:
if everything goes as planned the next update is going to be Beta.
Also look at the previous "lasts" to see what i changed.
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In this version:
last point was dramatically.
added on last 3 brand new buildings.
changed spawnrooms.
now last is bigger.
fixed some small issues.

Note:
i didnt have the time to fix all the issues i got from the feedback but i want to see if the new changes are working.
in this version:
*fixed almost everything i got from feedback.
*Map is now optimised.
*The Previous skybox had been revomed and i added it correctly so it doesnt render the whole map at once.
*blu spawn one has been changed a bit. now you dont do a 180 to get out of the spawn.
*changed a useless place on final (close to redbase)
which previously was just a square platform now it is a building with 3 windows.
*fixed some sightlines.
*the Bridge on First point has been deleted and replaced with a new one which i made from scratch.
*added some small details such as if you look behind a place that you cant go like a fence, behind it is now something instead of nothing - lel
*fixed teleport didnt work when blu capped second. that makes any people on redspawn teleport to the last point.
*added more clip,areaportal etc.
*replaced wooden fences(prop) on last with wooden brushes (i cant explain it better)
*now some wooden walls that are around the map for the use of fence, demomans can charge on them and do some crazy stuff.
in this version:
*added a brand new building on last.
*fixed some issues with the map
*added some rocks on the first point to "fix" sightlines.
if this wont work i will try to change the blu spawn a bit.
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in this version:
*third point was changed, now the cap area is a bit further back and a new building is there.
*third blu spawn was moved a bit.
*last now has been changed,there is a small area that players can fall and there is some health and ammo that they can grab as well.
*First point was changed too a bit.
*second capture point was moved. so now its harder for blu to cap second.

there are still some small issues/errors/bad things-dunno
that i am going to fix.
the changes are for now so i may change some of them.
in this version:
i took notice of the feedback my friends and other players gave me and like so :
*final's point under constraction building's balcony was changed.
(now reds can go up there quite easily.)
*added more areaportal.
*fixed big sightline on the third point.
*added more clip,patch,pickups etc.
*some general changes and minor issues were fixed.
*water was fixed.
*rock blocking the health pack was fixed.
in this version:
*fixed redspawn - sometimes it locked you on the first red spawn.
-after capturing the second point, in 20 secs red team will get teleported further back.
*fixed rock collision on the last point.