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plt_bayoudome a3

And to think I was doing this for some sort of contest or something, oh well
  • payload mechanics explained through signs
  • Fixed sightline and hold just after 1st checkpoint
  • setup timer reduced by 15 seconds
  • miscellaneous fixes involving the cart and cart relations
  • side-sliding doors added to red forward
  • additional windows scattered around to free up maze-likeness
Notes are considered from attacker perspective unless specified.
  • the first area received a displacement facelift, grassy bits and all.
    • the right flank has been closed in a bit.
    • the first checkpoint changes defender respawn time to 3 seconds (previously 9) to put everyone inside the 2nd area a bit more.
  • there's a bit more defender cover in the 2nd area.
    • new route, between the staircase near attacker forward spawn and the 2nd capture point.
    • capturing 2nd sets defender spawn time back to 9 seconds.
    • defenders have a bit more high ground cover in 2nd.
  • last's flanks have been changed:
    • new left flank, going between the underside of 3rd high ground and to last checkpoint.
    • right flank has been changed from a dropdown to a set of stairs