A version so Final, I removed the version string entirely

|fixed dynamic shadows being cast in the wrong direction

|fixed various perch points
|fixed ragdolls not being consistently thrown upwards in the ending explosion
|various visual improvements and fixes
|smoothed out movement in some areas
|overlay fading adjustments done map wide
|tweaked some prop collisions
|lighting updates
|optimizations
|clipping fixes and tweaks
|updated menu photos
|updated skybox texture
|updated a nobuild in the pit to exclude teleporters only
|updated models
|reduced bsp filesize
|increased the time the cart is delayed by after capping C by 5 seconds from 10 -> 15
|reduced the time added by capping A by 15 seconds from 3:45 to 3:30

|delayed the time it takes for RED's respawnwavetime increase after C is capped by 15 seconds from 15 to 30 seconds after the point is capped
-removed BLU forward spawnpoints that activated after B was captured

-removed BLU force respawn after c is capped
-removed plank flank for BLU
+packed nav mesh
+added a platform by B where the plank flank used to be
The Final Update, Finally

|fixed dynamic shadows being cast on a wall when they shouldn't

|detailing fixes/changes/additions

|further attempts to optimize, prop fading has been adjusted, props will fade out quicker than before

|cart explosion now kills engineer buildings

|adjusted the exit on the lower flank route that goes to the balcony over RED spawn to be symmetrical with the rest of the building

|made exiting the pit easier in multiple places

|fixed an overlapping caption in the intro video cutting off the previous caption too early
The Final Update, Finally

|fixed dynamic shadows being cast on a wall when they shouldn't

|detailing fixes/changes/additions

|further attempts to optimize, prop fading has been adjusted, props will fade out quicker than before

|cart explosion now kills engineer buildings

|adjusted the exit on the lower flank route that goes to the balcony over RED spawn to be symmetrical with the rest of the building

|made exiting the pit easier in multiple places

|fixed an overlapping caption in the intro video cutting off the previous caption too early
+added new map introduction movie
|fixed teleporter stuck spot
|detailing improvements
|optimizations
|finalizations
+re-added the staircase at CP2 just to see what happens
-removed force respawn for RED after CP1 is capped
|increase the time it takes for the cart to receded after CP3 is capped by 5 seconds, 10 seconds -> 15 seconds
|fixed visible nodraw
|adjusted geo by the small cave route under the hut to smooth out movement
|visual fixes/adjustments
|fixed exploit where engies could potentially teletrap their teammates
|fixed unintended sniper headbug sightline
|adjusted clipping by the cave area to hopefully prevent players from getting stuck when the ride on top of the cart in certain parts of the map
|re-implemented the force respawn for RED after CP1 is capped
|BLU respawntime reduction is now triggered 15 seconds after B is capped
|visual fixes/improvements
|optimizations
|fixed unintended crack sightline
|increased the number of cubemaps, for more accurate reflections
|visual fixes