• Made A point props easier to jump onto
  • Added cover next to one-way door into B-staging area
  • Replaced tall crate at the peak of the hill to B with rock
  • Added rock in front of B point fencing
  • Added small shed/closet covering small health kit near B
  • Pushed medium health/ammo into new alcove inside window building near B
  • Added slightly elevated ground next to window building entrance into B
  • Replaced two barrel stacks near ramp route into B with elevated building
  • Moved stairs to ramp route from B to be flush with the wall
  • Added crates onto B point
  • Replaced two barrel stacks at the back of B with separated barrel stacks
  • Repainted and adjusted displacements
  • Adjusted lighting
  • Adjusted areaportals and hint brushes
  • Removed small health kit on stump outside BLU initial spawn
  • Removed A signs above doorways outside BLU initial spawn
  • Added small health and ammo pack to middle corridor to A from BLU initial spawn
  • Added medium health pack and small ammo pack next to ramp leading into long red building next to A
  • Extended catwalk in long outside route to B staging area around the corner
  • Added sign for A in front of rock in B staging area that disappears after A is captured
  • Lowered interior wall of narrow ramp route to B to create a platform
  • Upgraded health and ammo packs inside furthest ramp route to B to mediums and moved them onto the landing
  • Pushed leftmost doorway to B from RED perspective back and turned it to face RED spawn
  • Moved front-facing RED spawn door slightly left to prevent sightline from B staging area one-way door
  • Adjusted lighting
  • Window on BLU initial spawn is now one-way from the inside and has been clipped
  • Removed flank route inside long red building next to A
  • The A capture point platform is now 64 units wider in both directions, props adjusted accordingly
  • Clipped window in tall building next to A
  • Replaced large health kit near BLU forward spawn with medium health kit
  • Lowered displacement under bridge near BLU forward spawn
  • Extended open route to B staging area to make it less straight, added minor high ground platform, added rocks to block sightlines, and moved truck behind rocks
  • Raised floor inside white building route to B staging area and added platform outside
  • Removed shipping container in B staging area
  • Extended and turned one way door to B staging area, added brush platform to replace shipping container
  • Widened door triggers in RED spawn
  • Added props to various corners around the map
  • Adjusted lighting
  • Raised walls of long building next to A to accommodate the gate for the new route to B staging area
  • Adjusted tonemaps to lower bloom and exposure difference
  • Added soundscapes across the map
  • Lowered ceiling inside BLU initial spawn
  • Made tree outside of BLU initial spawn's gate smaller
  • Added overlays underneath health/ammo next to the raised hut outside BLU initial spawn
  • Clipped doorways next to uneven displacements
  • Clipped roof and walls near tall building next to A
  • Made tree next to tall building near A smaller
  • Added third route into B staging area from long red building next to A
  • Removed long fence in B staging area and moved rock into its place
  • Moved small ammo pack behind B staging area rock and moved small health kit on the shipping container to the ground
  • Added more props around B