Phantom

Phantom B3

-Fixed up some minor details
-Map is now brighter
-More optimisation stuff on map and underworld, although it still probably needs a bit of work
-Reduced filesize even more
-Added particles to spawn that trigger at the start of each round

The map is also now on the steam workshop here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1160374976
Map is brighter, filesize is smaller, but most importantly spookyness has been increased!

-Swapped out ground textures and trees for more typical halloween sorta stuff, im not sure if I like it more or not.

-A new route has been added to the underworld to allow players entering from the portals in the buildings to access the roof level

-3D skybox improvements

-More detail

-Clipping fixes

-Other minor bug fixes and tweaks

Attachments

  • 00.png
    00.png
    1.3 MB · Views: 164
  • 01.png
    01.png
    1.3 MB · Views: 164
  • 02.png
    02.png
    1.2 MB · Views: 166
  • 03.png
    03.png
    1.4 MB · Views: 164
  • 04.png
    04.png
    1.4 MB · Views: 167
  • 05.png
    05.png
    1.4 MB · Views: 160
  • 06.png
    06.png
    1.3 MB · Views: 160
  • 07.png
    07.png
    1.3 MB · Views: 170
  • 08.png
    08.png
    1.5 MB · Views: 156
The map is mostly detailed, still some stuff to fix up and improve on, but otherwise its coming along pretty well.

Thanks to @Exactol for the custom particles

Let me know if you find any bugs or whatever so I can fix em

Screenshots:
arena_phantom_b10008.jpg
arena_phantom_b10007.jpg
arena_phantom_b10006.jpg
arena_phantom_b10005.jpg
arena_phantom_b10004.jpg
arena_phantom_b10003.jpg
arena_phantom_b10002.jpg
arena_phantom_b10001.jpg
Changelog for version A3

arena_phantom_a30015.jpg

Lighting has been changed from day to night, this shouldnt hurt visibility but please let me know if it does

arena_phantom_a30016.jpg

The gamemode has been tweaked, now instead of a control point unlocking after 60 seconds, portals will open around the map. As such the middle point has been replaced with a death pit, which a portal will appear in

arena_phantom_a30017.jpg

The portals lead players into an underworld where the control point is located, upon entering the underworld players will have their health regenerated. As with normal arena, players can still win by either killing the enemy team or capturing the control point

arena_phantom_a30019.jpg

This building can now be accessed and used as cover, and the medium ammo has been moved inside it. This shack also houses a portal which leads to a similar location in the underworld

arena_phantom_a30018.jpg

More signs and markers have been added around the map to guide players, as well as overlays to indicate where portals open

arena_phantom_a30020.jpg

Pumpkins have also been added. How spooky
Changelog for version A2

- The entire theme has been changed to better fit the changes to the layout of the map, which I think overall will be beneficial to the gameplay of the map

- Renamed the map from Silo to Phantom, this will probably become an event version, and silo will return later as a separate map

Now onto some actual changes:
arena_phantom_a20006.jpg

The middle roof has been changed to better allow combat, with a tower in the middle to block sightlines, as well as give another entry point into the building

arena_phantom_a20007.jpg

The right shack structure has been made smaller and lower, letting jumping classes get on top of it

arena_phantom_a20008.jpg

The left area which previously had the container, is now a cliff with a death pit, as well as a small health kit placed on a risky platform

arena_phantom_a20009.jpg

The middle building that houses the control point can now no longer be accessed until the point unlocks

arena_phantom_a20010.jpg

The large buildings next to the spawns have been redesigned, removing the drop down exit and making the other exits more equally viable. The large windows have also been removed, reducing the large sightlines that existed across the map.

arena_phantom_a20011.jpg

A small rock structure has been added to the yard area outside of the control point house to give the area a bit more height variation, as well as provide cover for the main entrances to the control point

arena_phantom_a20012.jpg

A small shack has been added to the side routes to block sitelines and add variation to combat

arena_phantom_a20013.jpg

The bridge connecting the buildings has been changed, and a new roof added to allow more space for combat, and provide cover to players exiting from the lower door