Petrichor

Petrichor a9

too tired to write rn
Shifted some geometry to snip some sniper sightlines
Adjusted respawn wave times at all three points
Made it harder for red to get lost or confused on their way to the front lines
Made some tweaks at last to try to give red more of a foothold
Added some lights and rock backdrops around the tree climb on B to help with team identification
Pretty much completely redid the map using a little bit of the original geometry and ideas. Much bigger map overall now
Reworked pretty much the entire B point, along with the first half of C.
Closed up the wet under route from blu spawn to A & B
Gave defenders a bit more to work wtih on A
Adjusted blu spawn
Added soundscapes & spectator cams
Slightly increased length of final stretch & added a bit more rollback
Widened the chokes around checkpoint B, added a blu highground above the main one, and moved the alternate route's entrance closer to the main.

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