Pelican Peak

Pelican Peak rc6a

  • Added map photos (thank you @Kube and @Kaia)
  • Fixed some clipping oversights
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In the remote mountains of Pelican Peak, no secret, no sentry, no briefcase is safe...
https://steamcommunity.com/sharedfiles/filedetails/?id=2886563496

ctf_pelican_peak_rc6

CREDITS

another bad pun - map creator
chin - map creator
bec - map creator
diva dan - trees
stuffy - trees
KrazyZark - radar
erk - overlays and train
Void - sky_yuki_01
emil - fursona, thumbnail

abp_pol10.png
  • Small fixes and adjustments
  • 3D skybox detailing
  • Dropdown in the intel side-room has been removed
  • Pickup adjustments
  • Tank added to sewers
  • Flag settings changed
    • Shotclock mode enabled
    • 30 seconds return time
  • Teams no longer respawn on flag capture
  • Underground route now has more stairs
  • Pickup adjustments
  • Trains!
Release Candidate!
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Changelog:
Adjusted pickups
Fixed small asymmetries on the map
Heavier optization
Adjusted 3D skybox trees
Fixed players spawning inside each other at round start
Misc.
Changes:

Fixed bugs
OOB areas
Modified pickups
Soundscapes
Closed off some routes
New mid-route leads to battlements
Adjusted spawnwaves
Changed pickups
Map is now brighter overall
Detailing changes that will (hopefully) aid player navigation