Farmageddon

Farmageddon Release

-detailing
-replaced some major placeholder assets
-clipping
-moved around skeleman/scarecrow spawn locations
-edited nav mesh
-added custom hud icons
-art passed the overworld
-did not art pass the underworld cap zone
-clipping fixes and changes
-optimization attempts
-skybox brush adjustments
-removed klaxon sound while cap teleport is open
-changed up higher geometry at mid
-changed up left side of the map between spawn and mid
-water no longer kills you flat out, but does damage over time instead. This should help players who don't notice it's rising not die to something they don't understand
-fixed combine spindle stop spinning
-other stuff probably that I've forgotten
-skelemans now drop points on death
-skelemans no longer split into smaller ones on death
-the harvester will kill you now, so look out
-changed text from the tf version to the hl2 version so it shows up with minimal hud settings
-upped cap time from .8 sec to 1.1 sec for how long it takes to cap points
-other stuff
-removed spells
-tried to make underworld geometry more interesting
-changed some layout bits between transitional building and mid
-moved around skelemans spawn areas
-changed geometry by underworld entrance teleporters to make it more difficult for a class like the pyro to get to players as they appear there
-fixed players getting stuck in underworld exit teleport door
-made the teleport to the underworld area more obvious with visual cues
-probably some other stuff I don't remember.
-lessened skelemans and changed their spawn locations
-lowered water level in underworld and slowed it's speed when rising
-added some sound effects for the underworld cap zone portal opening, being open, and closing
-shrunk cap zone in underworld
-set cap zone in underworld to block captures when both teams are on it at the same time
-added a few spells, may remove later
-clipping fixes
-played around with custom soundscapes for the why nots
-skelemans
-other things
-widened doorways
-blocked sightlines
-removed walls
-flipped spawn rooms to direct players to the lower side of the map.
-adjusted routes to capitalize on those changes
-cut water raising speed in half in underworld
-made high lofts in mid barn more spacious and changed the outside path near it to be a staircase inside path
-fixed incorrect doors in blue spawn
-removed purgatory and replaced it with a fake version to have control over the bell sound that plays when players leave
-lowered damage done in underworld to let players cap without as much risk of dying
-fully remade the whole map from scratch

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