[Payload] Desert Dazzle

[Payload] Desert Dazzle A2

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[Payload] Desert Dazzle A2

Dazzling Destruction similar to Badwater.

PL_DESERT_DAZZLE
A map inspired by Badwater. BLU discovered RED's three part plan to mind-control Saxton Hale into promoting RED's new video game company; RED (Reliable Entertainment and Design)... because why not? Now BLU has to destroy RED's radio array before the plan goes into action... by not using their silos of missiles; that'd be too simple! Rather, they now have to push a bomb cart to destroy RED's radios before the whole overly complicated plan can go into effect...

...because why not?

This is my first SERIOUS map, and I hope it shows. The Frontline Pack was used for a whole lot of the buildings.

TO DO LIST:
  • Detail and Displace.
  • Update images.
  • Remove that hidden message nobody will find.
  • Clipping.
  • Intro video... because reasons.



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Author
RevolutionTeam
Downloads
489
Views
489
First release
Last update
Category
Payload

More downloads from RevolutionTeam

Latest updates

  1. Updated the Localization Files

    Updated pl_desert_dazzle: Added underpass to the bridge. Added flank route to last. Added small building on last. Rebuilt RED's spawn so that it can't be entered. Rebuilt BLU's spawn to be less easily camped. Added small buildings around the...
  2. I forgot to add Frontline!

    Here's what's new! - Fixed the Frontline assets.