Payload + Checkpoint Tunnels

Payload + Checkpoint Tunnels b5

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • Something not downloading? Download authors read this.

Payload + Checkpoint Tunnels b5

Tunnels is a map where you play a mix of Payload and Checkpoint.

Tunnels is a map where BLU neds to puch the cart to a Controlepoint and thene neds to capture a checkpoint to open a gate.

Screenshot 2023-11-16 020750.png
Screenshot 2023-11-16 020814.png
Screenshot 2023-11-20 225610.png
  • cp-pl_tunnels_b2_Edit.png
    760.6 KB · Views: 24
  • cp-pl_tunnels_b4.png
    2.8 MB · Views: 16
First release
Last update

Resource team

More downloads from MisterMaker_71

  • pl_upcliff
    a cp map where red has to defand a mountain base
  • Small Yard
    Small Yard
    A tiny chaotic map in a grassy yard, with little space to hide.
  • Dirtrock
    push the cart over and under bridges, throu tunnels and build sentrys on blue spawn.

Latest updates

  1. cameras (b5)

    Added spectator cammera. Unblocked sniper window by B. Improved ramps. Fixed bug where player gets stuck on the rock. changed all small brushes to func_detail.
  2. Fixes and detail (b4a)

    Added fance barrier nere A. Changed most of reds base frome blue to red. Added doors and windows Removed big midel rock in the back. Added bridge in the back. Fixed bug, where second jump pad launched player against a wall.
  3. Skybox and houses (b4)

    Added 3D skybox. Added house in back area. Added wllals to hide. changed controle point capture time from 3 to 5.