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(OUTDATED) Improved Grappling Hook Physics Prefab a1a

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(OUTDATED) Improved Grappling Hook Physics Prefab a1a

TF2's default grappling hook physics suck.

THIS RESOURCE IS OUTDATED, and kinda bad (it doesn't work properly with eye position). I'm keeping this up until I make a new version.

TF2's grappling hook physics suck by default, so I attempted a fix based more on Titanfall 2's hooks, preserving player look direction/momentum.

It works by parenting a trigger_push to a player, enabling when the player grapples and steering their velocity based on their look position.

  • Works on laggy connections (150-300 ping)
  • Works without point_servercommand
  • Works for any number of players
  • Configurable to work with any setup
Known issues (as of a1a):
  • Because it propels players forward, grappling is generally faster, especially when aiming at the grapple target: this can be made far more natural by changing the server cvar tf_grapplinghook_move_speed to 400-500
Author
Sarexicus
Downloads
336
Views
336
First release
Last update
Category
Prefabs

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Latest updates

  1. point_servercommand no work

    update a1a: removed the point_servercommand stuff as it doesn't work (the old command was marked as a cheat command, unfortunately)