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Ornos a7

First of its kind! Hybrid Payload-KOTH

LORE
RED team has taken over the isle of Ornos in the mediterranean coast. Now using the windmills of the isle they are powering an underground facility full of missiles. BLU has gotten notice of this operation and have created a giant EMP Payload to disarm this full operation. Now they must push this trackless payload and defend it on the main windmill so it overcharges and stops RED operation with a massive shockwave

[EMP Payload and Shockwave not implemented yet]

GAMEPLAY
Ornos is a 3 point payload map with dynamic doors that open new areas for BLU to attack until the final point, where it turns the usual attack/defend formula into itself having BLU defend the windmill holding the bomb for 3 minutes in a KOTH format while RED has the remaining payload timer for them. Dynamic music made by Polybrow will accompany both teams in their efforts to win the map

[Music not implemented yet]

CREDITS
Entropy - Level design, gamemode idea, texture on Upgrade Station signs
@Sarexicus - Hybrid Payload-KOTH V-Script
@goobert - Mini Control Points, Upgrade Station sign splitted, modified gameplay signs
@Freyja - Trees, ivys
@Void - Skybox
Frontline Supply Pack - Hedges

SHOWCASE
pl_ornos_a1a
View: https://youtu.be/8LfnDMQZA2Q
Maps License
Author
Entropy (She/They)
Downloads
170
Views
387
First release
Last update
Category
Payload

Resource team

More downloads from Entropy (She/They)

Latest updates

  1. Lighting and polishing... in Ornos a7!

    A new version with a huge rework of the lighting and other stuff. Sadly the VScript is not updated yet so the KOTH segment is still missing overtime and with that, the cap delay. Anyway lets go to the next changes Changelog a7 Reworked...
  2. Payload Struggles in... Ornos a6b

    I still need more playtest but there were a few things that I could improve beforehand so here they are! Changelog a6b Replaced texture on the speedbumps (the ones that indicate when gates open) with new ones to make them look better Rotated...
  3. Oh shit! in... Ornos a6a

    Sup, I had to do a super quick patch to fix players and sentries being able to shoot through the setup gates and oneway doors and removed some fences to help engineers and indicate players that the area is playable. Thats all