Ornos a7
First of its kind! Hybrid Payload-KOTH
LORE
RED team has taken over the isle of Ornos in the mediterranean coast. Now using the windmills of the isle they are powering an underground facility full of missiles. BLU has gotten notice of this operation and have created a giant EMP Payload to disarm this full operation. Now they must push this trackless payload and defend it on the main windmill so it overcharges and stops RED operation with a massive shockwave
[EMP Payload and Shockwave not implemented yet]
GAMEPLAY
Ornos is a 3 point payload map with dynamic doors that open new areas for BLU to attack until the final point, where it turns the usual attack/defend formula into itself having BLU defend the windmill holding the bomb for 3 minutes in a KOTH format while RED has the remaining payload timer for them. Dynamic music made by Polybrow will accompany both teams in their efforts to win the map
[Music not implemented yet]
CREDITS
Entropy - Level design, gamemode idea, texture on Upgrade Station signs
@Sarexicus - Hybrid Payload-KOTH V-Script
@goobert - Mini Control Points, Upgrade Station sign splitted, modified gameplay signs
@Freyja - Trees, ivys
@Void - Skybox
Frontline Supply Pack - Hedges
SHOWCASE
pl_ornos_a1a
View: https://youtu.be/8LfnDMQZA2Q
RED team has taken over the isle of Ornos in the mediterranean coast. Now using the windmills of the isle they are powering an underground facility full of missiles. BLU has gotten notice of this operation and have created a giant EMP Payload to disarm this full operation. Now they must push this trackless payload and defend it on the main windmill so it overcharges and stops RED operation with a massive shockwave
[EMP Payload and Shockwave not implemented yet]
GAMEPLAY
Ornos is a 3 point payload map with dynamic doors that open new areas for BLU to attack until the final point, where it turns the usual attack/defend formula into itself having BLU defend the windmill holding the bomb for 3 minutes in a KOTH format while RED has the remaining payload timer for them. Dynamic music made by Polybrow will accompany both teams in their efforts to win the map
[Music not implemented yet]
CREDITS
Entropy - Level design, gamemode idea, texture on Upgrade Station signs
@Sarexicus - Hybrid Payload-KOTH V-Script
@goobert - Mini Control Points, Upgrade Station sign splitted, modified gameplay signs
@Freyja - Trees, ivys
@Void - Skybox
Frontline Supply Pack - Hedges
SHOWCASE
pl_ornos_a1a
- Maps License