Orbital

Orbital Final

Gameplay:
=======

  • Players now blast away instead of Gibbing in Final Explosion
  • Fixed wrong Announcer Voiceline playing after CP B is captured
  • Fixed General missing Sounds

Visuals:
=====

  • General Improvements
  • Fixed missing Particle on Last

Optimization:
=========

- General Improvements
Gameplay:
=======

  • Fixed clipping near Scaffolding
  • Fixed clipping near BLU's First Spawn
  • Added "Final Terminus" Announcer Voicelines

Visuals:
=====

  • Improved Menu Images
  • Finished 3D Skybox
  • Changed Skybox Texture
  • Changed Lighting
  • Updated Map Description

Optimization:
=========

- More Brushes have Nodraw
Merry Christmas!

B4:
==

Gameplay:
=======

  • Players still in RED's first spawn will now properly Auto-Teleport when Cart's in Middle Sector
  • Changed Cover in Middle Sector
  • Removed Big Boulder in Middle Sector
  • Removed props which caused certain spots to be Claustrophobic

Visuals:
=====

  • Changed Gasoline Can Color from BLUE to RED
  • Changed Ceiling in RED's Facility
  • Added Cubemaps
  • Added Christmas Decoration (ends next year)

Optimization:
=========

- Lower File Size
B3:
==

Gameplay:
=======

  • Added new Spectator Cameras
  • Added new Route
  • Added Crates in Last Sector
  • Moved FULL AMMOPACK into new Route
  • Moved Props around
  • Moved BLU Forward Spawn
  • Removed 2 Rocks in Middle Sector
  • Decreased Time granted for capturing CP B
  • Certain Sign Lights only active when needed
  • Closed Side-room in RED's Rocket Building
  • Announcer's "Here they Come" Line now plays after Setup Time
  • Fixed Acid Damage
  • Fixed Rocket Event from not happening more than once if the Map's not reloaded

Visuals:
=====

  • Removed gradients around Last Sector Lightsources
  • Removed Water tower
  • Removed "dripping Water" Particle on Payload after leaving Refurbish Machin
  • More Detail
  • Fixed visible Nodraw's
  • Fixed weird Shadows
  • Fixed weird reflective Texture in BLU's Courtyard
  • Fixed weird Audio
  • Impact of UFO Explosion increased
  • The UFO is now visible from every position of the Map

Optimization:
=========

  • More unseen Brushfaces have Nodraw
  • More Props now have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=4v0znf8_zh8
B2:
==

Gameplay:
=======

  • Changed Respawn Times
  • Changed CP A Name
  • Fixed being able to stand on an invisible ledge around the Rocket
  • Fixed Red Dumpster at CP A having Collisions disabled
  • Fixed misplaced Clip Brushes
  • Moved Black Car in BLU's Courtyard

Visuals:
=====

  • Changed some Textures
  • More Detail
  • Fixed visible Nodraw on BLU Spawn Exterior
  • Adjusted Lightmaps
  • Changed Small Door SFX on BLU Spawn

Optimization:
=========

- More Textures now have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=R0PwO-YQD9I
Gameplay:
=======

- More HEALTHPACKS on LAST
- Radiation Stains now cause small damage
- Fixed Small Door Z-Fighting in MID
- Changed SMALL HEALTHPACK to FULL HEALTHPACK around CP B
- Removed Door leading to the top of the RED Container
- Removed Barrier on Balcony in CP A Building
- Small Brushwork changes
- Moved Resupply Locker in RED First Spawn

Visuals:
=====

- Map is now brighter with proper Light Sources
- Map is now fully Textured
- More overall Detail
- More Ramps turned into Stairs
- Started Out of Bounds Detail
- Updated Loading Screen Images

Optimization:
=========

- More Brushes have Nodraw
- More Brushes have func_detail

Changelog Video:
View: https://www.youtube.com/watch?v=dwJzP5HzAxI
Gameplay:
=======

- Extended Last
- Moved RED's First Spawn Door
- Blocked more Sightlines

Visuals:
=====

- Removed Christmas Decorations
- Fixed Missing Particles
- Added Small Interactive Object into BLU's First Spawn
- Fixed misaligned Textures

Optimization:
=========

- More Brushes now have func_detail
- Adjusted Prop FadeIn/Out Distances

THERE IS NO CHANGELOG VIDEO FOR THIS UPDATE
Gameplay:
=======

- Map is now brighter
- Fixed more Sniper Sightlines
- Fixed wrong Voice Lines playing at beginning
- Fixed missing Overlays
- Redesigned Flankroute
- Disabled Collision on Lamps
- Added New Announcer Voice Line
- Added One-Way Door connected to Flankroute
- Added Door close to BLU Courtyard that opens after CP A is captured
- Removed Fence on CP A to make it less chokey
- Removed Ramp overlooking the Courtyard at BLU's First Spawn
- Changed BLU Door Sound effect
- Glass on the Outskirts of BLU's First Spawn is now One-Way
- Clipped Coffeemachine in BLU's First Spawn
- Moved FULL AMMOPACK in Flankroute

Visuals:
=====

- Reduced Number of Lights
- Added Christmas Decoration (lasts until 01.01.2023)
- Changed Outside Soundscapes

Optimization:
=========

- More Unseen Surfaces now have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=tgA-QXbLhhw
A9:
==

Gameplay:
=======

- Fixed Map Breaking Bug, where the Cart didn't move after CP A
- Fixed being able to see into BLU's FORWARD SPAWN
- Clipped big RED Sign in Final Area [BETTER MOBILITY]
- Removed leftover Block Bullet Brushes from previous Prop Placement [PLAYERS GOT STUCK]
- Clipped Crates in "Autoborax" Building [PLAYERS COULD HIDE IN THEM]

Visuals:
=====

- Removed Shadows on Mercs in BLU SPAWN
- Removed Halloween Sign which I forgot
- Minor Detail Changes in BLU SPAWN
- Fixed visible Rope End
- Fixed Inside Soundscape being heard from Outside
- Fixed missing Overlay
- Textured BLU SPAWN
- Changed Skybox [NOW IT'S NIGHT]
- Changed Lighting

Optimization:
=========

- Adjusted Occluder sizes, to avoid Visible Props disappearing

THERE IS NO CHANGELOG VIDEO FOR THIS UPDATE
A8:
==

Gameplay:
=======

- Clipped the "Activity" Sign in BLU Spawn [BETTER MOBILITY]
- Removed Collision on Bucket in BLU Spawn [BETTER MOBILITY]
- Clipped Woodpile on BLU's Right-Side Route [BETTER MOBILITY]
- Clipped tiny edge in BLU Spawn
- Spawns now change stealthily [AVOIDS CONFUSION]
- BLU now gets more Time after Capturing CP B
- Fixed some Brushwork being slightly off the Ground
- Added MEDIUM Healthkit and Ammopack in Sniper Nest close to CP B

Visuals:
=====

- Changed Door Soundeffects on BLU Small Exit Door [USED HL2 SOUNDS]
- Removed Halloween Decoration
- Fixed visible Nodraw

Optimization:
=========

- Adjusted Occluder Size
- More Props now have FadeIn/Out

THERE IS NO CHANGELOG VIDEO FOR THIS UPDATE