Olympia

Olympia a26

First Point
-raised the inner flank for blue team
-removed bridge outside of blue spawn
-made it harder for red to set up in the small brown house

Second Point
-changed the right side flank coming into B
-adjusted the courtyard above B

Fourth Point
-opened up the ceiling around the last point
-changed the outer flank route for last point
Overall Changes
-replaced more dev textures

Second Point
-Added new route to first point from red spawn
First Point
-added ticking noises to cart

Second Point
-added textures
-raised door of left flank 64 hu
-made windows clear

Third Point
-removed flank on left side
-began detailing even more
-changed courtyard around third point

Fourth Point
-redid fourth point
-opened up third point to reduce choke
-raised skybox height throughout most of the map
-removed clipping from certain roofs
-began adding textures around second and third point
-added soundscapes
-raised skybox ceiling around last point
-uploaded most recent version this time
-extended blue balcony on second so 100% movement speed classes could jump across
-added a one way door outside of red's first spawn leading to first point
-remade red's first spawn for better flow
-began optimizing third/fourth point
-changed third point to make it easier for red to hold
-reduced sightlines around fourth point
-basically remade the entire map :/
-redid the first half of first point including blu's first spawn
-added a third entrance into the second point for attackers
-added a door that closes off an overpowered flank into second point
-added a spawn room closer to third point for red team
-added more vertical areas for red team on last point
-removed snow from map
-changed layout of last point flanks
-changed cover around first point
-further detailed map areas
-began detailing first area of map
-added ramp at the end closest to health pack on the catwalk
-better clipped pipe on first point
-raised the ceiling of second point by 64 units
-added more height options around third point
-gave red a second route into third point

-removed sightlines in between third point and fourth point
-gave blue team one way flank onto fourth point
-added more health/ammo by third point
-reduced sightlines on fourth point