Oatmeal

Oatmeal s1a9

- fixed up the cart path a bit
- made some experimental changes to last
- things
- i definitely changed some stuff for sure, can't remember what though
- made the high ground route on last more obvious for blu (i just put a fuckign sign pointing to it cause i'm a hack)
- added an extra route for blu on A
- stuff
- change around red spawn a bit
- gave blu a forward spawn
- brightened up the map a bit more
- other stuff i'm forgetting
- made the map at night time now
- moved around some pickups a little bit
- shrunk the flank at last
- made it so red has to commit to the dropdown at last
- some other stuff i think
- changed the routes between the first courtyard and A to make A a bit more defendable for RED.
- changed the routes between A and B to make attacking B easier for BLU.
- changed some pickups a lil bit.
- made respawn times decrease after A is capped for RED
- reduced set-up time to it's normal amount
- probably other stuff, as well, i think
- reworked the route's between a and b
- added a ramp to allows both red and blu to contest the highground on last
- some other stuff i can't remember
- reworked red spawn
- raised the height of the ground at B
- added some more health and ammo
- changed the door into the barn at A
- some other stuff... i think