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Layout
Move chemical container to the right to block the sightline from the room with the tanks
Extend vent from mid to come outside; allowing attacking team to not have to enter building.
Gave the middle building some extra space so it isn't as much a kill box
Gameplay
Brush indicator for where the capture zone is. Some players have overlays turned off so this is a must
Change ramp on chemical container to be wider. Will likely replace with a brush in the future.
Clip off the pipe above balcony
Moved small health in vent to favor pushing team
Changed medium ammo in computer room to medium health to try make it less of a kill box
Small ammo in balc changed to medium ammo to encourage more play in that room
Add clipping to flatbed to prevent it from hiding and eating stickies
Aesthetics
Added a hardhat in the rack in spawn. Really ties the room together
Layout
Raised the walls on the control panels on midpoint to prevent heavy head glitches
Gameplay
Fixed Red resupply lockers animations
Aesthetics
Made brushes on dome of mid not look as sloppy
Added info_lighting on the tank near spawn so it's not black
Compiled with cubemaps this time haha