Nuke

Nuke a2

Layout
  • Move chemical container to the right to block the sightline from the room with the tanks
  • Extend vent from mid to come outside; allowing attacking team to not have to enter building.
  • Gave the middle building some extra space so it isn't as much a kill box

Gameplay
  • Brush indicator for where the capture zone is. Some players have overlays turned off so this is a must
  • Change ramp on chemical container to be wider. Will likely replace with a brush in the future.
  • Clip off the pipe above balcony
  • Moved small health in vent to favor pushing team
  • Changed medium ammo in computer room to medium health to try make it less of a kill box
  • Small ammo in balc changed to medium ammo to encourage more play in that room
  • Add clipping to flatbed to prevent it from hiding and eating stickies

Aesthetics
  • Added a hardhat in the rack in spawn. Really ties the room together
Layout
  • Raised the walls on the control panels on midpoint to prevent heavy head glitches
Gameplay
  • Fixed Red resupply lockers animations
Aesthetics
  • Made brushes on dome of mid not look as sloppy
  • Added info_lighting on the tank near spawn so it's not black
  • Compiled with cubemaps this time haha