Small alterations to the layout to negate weird sightlines.
Specific changes
Around Mid
Added another light to the overhang room. To better let people see snipers.
Moved the small health inside the overhang room to near its entrance. To slightly weaken that sniping spot.
Fixed the windows in the overhang room not having a texture. It should now be obvious that you can't shoot out of the two inside windows.
Changed the structure around the point somewhat to negate weird sightlines.
Added security_fences to the 45-degree corner near the entrance to the ramp room. It's to stop people from hiding there as easily. I may remove these again later.
Lobby area
Fixed the window into the room with the slide not having a texture.
Changed the path below the room with the slide. The exit comes out around the slide now. Should make sniper sightlines a bit less punishing.
Added a window into the room with the slide, so people looking in are more aware of a medium health and full ammo inside. And also to give people a better view of what DMs they are sliding into. (What's on the other side of the slide).
Removed the Full health and medium ammo in the building of which part of you could get on top of.
Added a medium health and ammo in the location of where ammo used to be in a1; outside the ramp room.
Fixed some of the patches not showing up underneath the pickups.
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