nippy a5a

It's nippy outside

  1. Opening mid

    I dinne ken
    A5A

    Overview of changes

    • Opened up mid.
    Specific changes

    Around Mid

    • Added a light underneath the overhang room. To better light up the area before the point.
    • Removed most of the cover on the point, it's now a lot more open.
    • Added hazard stripes to mid.
  2. Working on sniper angles

    I dinne ken
    A3

    Overview of changes

    • Changed the pickups a wee bit again.
    • Small alterations to the layout to negate weird sightlines.
    Specific changes

    Around Mid

    • Added another light to the overhang room. To better let people see snipers.
    • Moved the small health inside the overhang room to near its entrance. To slightly weaken that sniping spot.
    • Fixed the windows in the overhang room not having a texture. It should now be obvious that you...
  3. Pickup tinkering

    I dinne ken
    A3

    Overview of changes

    • Changed the pickups a wee bit again.
    • Small alterations to the ramp room.

    Map-wide changes
    • Added cubemaps.
    Specific changes

    Lobby area
    • Added a window into the room with the slide, so people looking in are more aware of a medium health and full ammo inside. And also to give people a better view of what DMs they are sliding into. (What's on the other side of the slide)....
  4. Making mid harder to lock down

    I dinne ken
    A2

    Overview of changes

    • Changed the pickups to less favour the defenders.
    • Small alterations to Mid.
    Specific changes

    Around Mid

    • Made the overhang accessible for attackers to use, it has a broken window which you can shoot out of. Added a small health to said overhang.
    • Added a wall to the supports of the overhang to block sniper sightlines and give attackers a bit more cover.
    • Removed the small health in the buildings that...