-Reduced spawn times
-Lowered initial clock time from 5min to 4min30sec
-Edited geometry of Blu's first spawn to make it easier for them to push out, and to make the walk to B slightly faster
-Moved A back before where the rollback zone was (very experimental)
-Reduced health and ammo in wooden building near A (from medium and large to small and medium, respectively)
-Added small health and medium ammo to lower flank route near B
-Moved B forward, past the enclosed space and towards the bridge
-Made window exit of Red's first spawn (Blu's third spawn) two-way, and added a perch to accomodate for the change
-Added a small ramp up to the window of Red's first spawn (Blu's third spawn), so that players don't have to jump to go through the window
-Added better (moving) signage to direct players from Red's first spawn to A and B
-Moved C forward, to right before the entrance to the large red building
-Added a playerclip ramp up to the windows around D, so that players don't have to jump to go through the windows
-Miscellaneous changes