Nectar

Nectar A7

last:
- reduced width
- added a shack in the centre of last
- removed barrier on point

lobby to second:
- slightly changed platform with health/ammo on right route

second:
- added a barrier to block sightlines

mid:
- added barriers to block sightlines
- moved rocks slightly
- reduced width
- added walkway on left route that connects to enemy team's right route

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lobby to mid:
- changed left and middle route exits to mid
- added shutter door to left route

mid:
- reduced total length by 512 hu
- made stairs go higher on left route
- reworked middle/left routes on mid
- slightly moved medium health/ammo packs

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last:
- reduced length by 256 hu
- left route has been raised to the same height as right route
- made building to bomb off of taller

lobby to second:
- reworked right route to shorten lobby
- moved health/ammo on right route
- increased health near exit to second
- reworked left route to be higher

second:
- slightly adjusted doorway on right route
- raised displacement on left route to decrease height disadvantage
- raised area behind point to help defenders

lobby to mid:
- shrunk lobby length by 320 hu
- added ramp between middle and right route
- added height advantage spot

mid:
- added small health/ammo on right route
- redid the right route to make it easier to clear

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last:
- added 512 hu of length to last
- added a ramp and concrete patio
- added cover near the spawn to prevent bombs

lobby to second:
- shrunk lobby length (by some unspecified amount)
- moved water tank and some crates

second:
- changed the small health under the bridge to a medium
- raised the lowest entrance to second up by 64 hu
-

lobby to mid:
- shrunk lobby length by 192 hu
- made lobby less of a constant climb to mid
- removed small hp/medium ammo
- added pipes to let players run out of the window easier
- slightly moved both medium health/ammo packs
- opened the left room furthest forward to the mid

mid:
- increased mid by 192 hu
- made the buildings taller with a small vantage point
- redid the right route slightly
- broken building is now on the left side of mid
- removed small hp/ammo packs

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last:
- removed a rock
- replaced a rock with a barrier

lobby to second:
- removed a lot of pillars
- removed the glass window (to stop people from getting so much intel)
- flattened out the right route
- made some walls only half height
- shifted ammo/hp placement

second:
- added small hp under the point
- added a shack on the right side
- created an alley

lobby to mid:
- shortened by 96 hu
- removed a major wall to open it up more
- increased the height on some of the barriers
- made the right route exit at a higher point
- got rid of the windows into mid
- rotated the left exit

mid:
- lowered the shacks
- cleaned up some clutter
- added two containers on each side
- added balcony on the left route

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last:
- shrunk by 256hu
- blocked off some sightlines
- added a balcony

lobby to second:
- added barrels to allow for players to get info
- decreased overall length
- central exit reworked
- added some minor height variation

second:
- redesigned the point to have less height advantage
- gave lower a quick way to the point
- added a balcony
- changed shack
- brightened the space under the walkways

lobby to mid:
- shrunk by 256 hu
- added an open window for rotations or damage
- replaced crates with a metal sheet
- removed a doorway on the left route
- added window near mid

mid:
- decreased the distance from the furthest exit to the point by 128 hu
- added towers for soldiers
- added a right route

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