Moorage

Moorage a9

Updated to version a9
  • Demolished some walls in the attic of mid building to open it up a bit (don't worry I have a permit)
  • Rearranged spawnpoints to nerf sightlines so afk people don't get headshot if some idiot holds the spawn door open
  • Other very minor changes
I've returned to this map because I feel with my new experience I'll be able to make it a bit better. Changes include:
  • Reworked the interiors of the spawn areas
  • Added new platforms to the loading dock areas to replace the lazily clustered crates
  • Extended the docks at mid and adjusted cover around the point
  • Made the small rooms near the battlements less cramped
  • Adjusted environment lighting, added shadow control and env_sun

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Updated to version a7:
  • Removed open windows near sniper balconies at mid
  • Extended planks between boat and piers to cover more of the gap
  • Changed medium health kit underwater to a full health kit
  • Some optimization improvements (maybe... let me know how it plays out)
  • Roofs!
  • Made capture zone slightly larger
  • Lifted the boat up a bit
  • Tweaked lighting around the map
  • Moved walls near northern spawn entrances and closed one of the doorways to the "rowboat" room; experimenting a bit with the layout
  • Changed layout around northern side of map and some of mid
  • Tweaked lighting in some areas
  • Tweaked capture zone and added hazard tape around the point
  • Added a few areaportals
  • Nobuilded water at mid
Updated to version a4:
  • Edited spawns to be more centered
  • Replaced boat model with a collisions fix by DioJoestar (no longer blocks bullets in odd places)
  • Moved crates around mid so they don't block view of the point coming from the middle route
  • Added fences around mid
  • Decreased point capture time by 17%
  • Did some basic texturing
  • Placed patches underneath health and ammo kits
  • Added nodraw surfaces to smooth out displacements in basement areas so engineers can build there
Updated to version a3:
  • Major layout changes
  • Redid building at mid
  • Added small windows to the walls near sniper balconies at mid
  • Adjusted health and ammo packs
  • Fixed areaportals in doors
  • Turned the boat around and moved it closer into the boathouse
  • Extended the land out and added some cover around the point
  • Made water near spawns shallower and added ramps to get out
  • Added some crates, etc in buildings near spawns
  • Adjusted health and ammo packs
  • Adjusted spawn points to focus less on one exit
  • Attempted to optimize with hint brushes and areaportals