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  • Updated the textures to cause less eye-bleed.
  • Updated mid a little
I heard A1a crashed the TF2M game server after a round won. I can't confirm this because the demo spit out an error in the console and cut out half way through.

In an attempt to fix this, I have cut the server-I/O bootup by about 800 lines.

Other stuff:
  • Fixed BLU texture in RED base
  • Added a door to cut a sightline
  • Reduced generator's HP per player from 400 to 300.
  • Increased sapper's placement damage on buildings from 10 to 30.
  • Added resupply locker near second doorway of respawn rooms.
  • Destroying the generator destroys EVERYONE... well nearly everyone. Just those around the generator are destroyed!
    • Also forces spectators to watch the explosion after it happens. (Groovy!)
  • Mini-Reactors/Shield Battery/Repair Nodes now start at 150 HP. Caps at 600.
    • Additionally, fixed bug where projectiles would go through them!
  • Fixed map info chalkboard mentioning three shield batteries when there are only two.