After a couple of reported bug with the final cap point - I checked out all the game logic and discovered the cause of the issue(TCPMaster had a wrong value), hopefully this is now fixed - permanently.
It did however give me the opportunity to
- debug one set of dynamic arrows for the blue team
- improve the sound system for the train as it moved down the tracks.
- added in some roll back and forward zones.
There should be no further updates after this - I'll ask for one more playtest to make sure everything is working right in a multiplayer environment, bots just don't cut it sometimes.