mineshaft

mineshaft RC21

Found a bug in version 20 - fixed - v21 is now the final version
Hi Peeps!

At long last here is version 20 of mineshaft - it's the FINAL version un;ess someone finds a bug in the map - there shouldn't be any bugs but there are some frogs!

I'd like to thank everyone here for giving me your feedback along the way in the development of this map which has been years.

I used stock items for the most part along with some tetures/overlays from the cotruction pack so kudos to those people :)
This is an immediate fix for a version 17 bug found in testing enjoy
- this is almost the final version, will do one more map artpass test.
- completed 99% of the artpass findings from the rc_15 test

- thanks for the help
Where do I start?

- major redo of the cave displacements to make the place look more 'cavy'
- included some volumetric looking 'God rays' highlighting objects to create a more visual punch in places.
- streamlined a couple of flanking routes so they'll be used more.
- added in some light brushes to up light levels

Going to do one last artpass and then this map is done.
- made the map a LOT brighter
- got rid of the fog
- added in a 1 way door to keep red from flanking top of 2nd point building
- adjusted a couple of dynamic arrows - timing
- and most importantly, adjusted the timing of the train slightly so I can get more of you outside the spawn door :)
After a couple of reported bug with the final cap point - I checked out all the game logic and discovered the cause of the issue(TCPMaster had a wrong value), hopefully this is now fixed - permanently.

It did however give me the opportunity to

- debug one set of dynamic arrows for the blue team
- improve the sound system for the train as it moved down the tracks.
- added in some roll back and forward zones.

There should be no further updates after this - I'll ask for one more playtest to make sure everything is working right in a multiplayer environment, bots just don't cut it sometimes.
Hmm...somehow this got missed - actual version is now rc12
Most recent version on Steam workshop now online
After another 32 player session, I made another tweak to the area around the third cap point - enjoy.