"train track lacks train summoning banana"
-Layl, 2016

- Futher reduced detail in unusable spaces (Detail rooms)
- Removed alot of empty space in the metro station
- Added a small ledge to the hole in the underground
- Slightly reworked B.
- Widened the hole in the underground
- Lowered C
- Removed both turbines in the undergound. If there are any suggestions on what to replace them with, it'll be apprieciated
- Both the train and the metro can now only damage/kill from the front
- Reduced metro speed from 650 to 600
- Added another section to the train
- Increased train horn volume
- Blockbullet-ed the stairs in the underground
- Reworked the underground sewers to make its more viable for attackers
- Reduced time added by A and B from 4 minutes to 2 minutes
- Extended BLU visualizers to cover the entire BLU Base
- Removed collison and playerclipped underground fences outside of RED's second
- Replaced escalators/stairs in the underground with dev-textured ramps
- Reworked A to separate it's design from B
- Other misc. changes
- Greatly reduced detailing
- Expanded the size of the smashed-in wall. It is now easier to shoot from/into
- Added normal stairs to BLU's first spawn
- Combined both RED secondary spawn levels
- Shortened the upper level of RED's secondary spawn platform a bit
- Moved up and lowered A to hopefully reduce quick captures
- Removed an unnecessary locker in RED's secondary spawn
- Hopefully fixed forward spawns
- Replaced turbines in RED underground with newer Powerhouse variants
- Removed a few unnecessary brushes on RED's side of the map
- Fixed a leak
- Fixed odd light flash when the metro left the underground
- Increased the small healthpack at the side entrance to RED's underground to a medium
- Halved the time A and B adds to the timer. They each add 4 minutes instead of 8 now!
- Increased setup time from 45 to 60
- Other Miscellaneous changes.