Mercy 2015-10-01


  1. Vilepickle
    A simple CTF map meant to tackle the flaws of traditional CTF in TF2.

    -Security doors: Close access to the intelligence room flanks for 10 seconds after each capture to help reduce chain capturing
    -Mercy Rule: If a team leads by 5 or more, the enemy intelligence is disabled for 30 seconds upon capture (does not affect publics with low capture limits)
    -Very fast paced, reduced spawn timer
    -Short intelligence return timer
    -Respawn with significantly separate exits, none in the path of the intelligence
    -Several viable attack routes
    -Bases that aren't deep and intricate that result in stalemates


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    2. mercy_1.jpg
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Recent Reviews

  1. Code Orange
    Code Orange
    Version: 2015-10-01
    "wow! this looks so col and it looks like it-"

    still cool
  2. Anonymous
    Version: 2015-10-01
    Plays good
    Looks amazing
    And has the biggest damn moon on any other map
  3. Nero
    Version: 2015-10-01
    A little similar looking capture zones to doublecross, but visually and gameplay wise - excellent!