Small preliminary test before I make bigger sweeping changes to check with a wider sample size if they can see the Fixed eye models.

Thanks for your help with fixing them leezo!
Changelog:

  • Made the metal props at the full health into meatbrick
  • Make the metal sheets at mid into muscle
  • Turned the chickenwire containing the meatcubes into muscle
  • Unfucked the mouth displacement models at the cave exits
  • Made sure there are patches underneath all health/ammo
  • Better team side visibility - eyes on the map give off team coloured lighting
  • Make the boards covering the OOB areas in spawn look not shit
  • Made meatbug's eye rings static models
  • Cleaned meatbug's teeth
  • Meatbug can now see in the dark
  • Spotlights on the spinal columns at mid
  • Blockbullets'd the base, bridge, and battlements
  • Eyes see everything
  • Turned the stairs into main building into flesh ramp
  • Unfucked the textures on the teeth at mid
  • Better lighting on mid building brick
  • Fixed a tiny little cringe pixel walk on the battlements props
  • Fixed door frame above medium health packs can be stood on
  • The temple is hungry
  • Fixed the single eyeball on the wall as you exit the Base area can be hid behind
  • The ribs blocking the oob at mid are no longer really dark
  • Fixed eyeball hanging from meat battlements clipping through the top SO SO slightly
  • Made spectator cams point at interesting stuff
  • Fixed meat battlements have a little clipping spot up top you can stand on
  • Clipped the overhang at meat base
  • Fixed meat base also having a little clipping error underneath the overhang