Small preliminary test before I make bigger sweeping changes to check with a wider sample size if they can see the Fixed eye models. Thanks for your help with fixing them leezo!
Changelog: Made the metal props at the full health into meatbrick Make the metal sheets at mid into muscle Turned the chickenwire containing the meatcubes into muscle Unfucked the mouth displacement models at the cave exits Made sure there are patches underneath all health/ammo Better team side visibility - eyes on the map give off team coloured lighting Make the boards covering the OOB areas in spawn look not shit Made meatbug's eye rings static models Cleaned meatbug's teeth Meatbug can now see in the dark Spotlights on the spinal columns at mid Blockbullets'd the base, bridge, and battlements Eyes see everything Turned the stairs into main building into flesh ramp Unfucked the textures on the teeth at mid Better lighting on mid building brick Fixed a tiny little cringe pixel walk on the battlements props Fixed door frame above medium health packs can be stood on The temple is hungry Fixed the single eyeball on the wall as you exit the Base area can be hid behind The ribs blocking the oob at mid are no longer really dark Fixed eyeball hanging from meat battlements clipping through the top SO SO slightly Made spectator cams point at interesting stuff Fixed meat battlements have a little clipping spot up top you can stand on Clipped the overhang at meat base Fixed meat base also having a little clipping error underneath the overhang
meat meat