Marsh

Marsh A3

A bunch of improvements, mostly focusing on the Lobby and Last

Changes

Detail

- Reverted Grass and Dev texture changes from A2
- Added Metal texture to Last
- Added Cubemaps

Gameplay

Middle
- Added wood walls to the point, giving cappers more cover, at the expense of not being able to see attackers from the Hut
- Minor changes to Kits
- Removed doorway between Mid and Second connector

Second
- Added rock, giving cappers more cover, but blocking LOS to the main entrance to the Lobby

Last
- Combined two doorways at last into one big one
- Removed window entrance to the Upper Lobby
- Turned two windows viewing Second into one way windows, benefiting pushes to Second
- Raised Lobby ceiling by 64 units
- Turned Balcony windows viewing Last into one way windows, benefiting pushes onto Last
- Removed two Small Health/Ammo kits for attackers near Last
- Added Medium Ammo Kit in front of Last point, helping Engineers defend
Alright, making this better I hope

Changes

Optimization

- Reactivated Areaportals, FPS should be much better now
- Reduced fog, and added Far Z Clip Plane to further increase framerates

Detail

- Changed lighting, sunlight is darker, and shadows are brighter
- Changed ground texture to be even squelchy-er
- Changed Dev textures to the flat color textures

Gameplay

- TONS of adjustments to Health and Ammo Kits, less of them now, but the ones left are better
- Doors around the map have been shrunk
- Various brushes added to once open windows to nerf Snipers a bit
- Raised rocks at the Middle Point
- Removed path between 2 connectors from Mid to Second
- Minor cover added to the Second Point
- Door added to Lobby at Last to stop a nasty sightline
- Jump added to Last for Spies to be able to get to the Upper Lobby unseen
- Small room and Ammo Kit removed from Last
- One way
door at last changed to be smaller and unable to be seen through

Other

- Trains added

Hopefully this update makes the map much better! Or not.....