Reupload due to site issues
Steam Workshop version

Full patch notes later maybe
Added alot of detailing, entire underworld (still wip), added hud, added dracula voice, added custom soundscapes and more stuff im forgetting
|experimenting with adding an upper area to the side route by the graveyard, is it good?
|fixed errors relating to the soundscript

+added more voice lines for demo when he exits the underworld
+added new placeholder soundscape to the underworld
|changed the color of the blood drop on the HUD, now looks like blood
|fixed case where the soundscapes wouldn't properly update when exiting the underworld
|fixed BLU having two spells next to their spawn
|fixed missing soundscape file
|nudged a spec cam up a bit to avoid showing nodraw faces
+added 2 seconds of uber for players entering the underworld
|fixed being able to build teleporters in the underworld
|fixed case where you would be unable to pick up dropped bloodsacks if they were dropped in the blood water
|fixed being unable to block captures
|fixed missing faces on a roof
|changed the location of some pumpkin bombs
+added more spec cams
+added menu photos
+added more voice lines for when the portals to Dracula's Lair are opened
+added blood

|fixed Shrek
|fixed missing pickup models
|widened some doorways

|redesigned side route by the graveyard and windmill
|redid the method in which voice lines are called, they should now be more consistent and allow for disguised spies to speak
|the text that appears on your screen when you get the vampire powerup now better communicates what it does
|repositioned the spellbook that spawns next to spawn to be easier to grab on the way to mid
|Soldier should no longer reference Merasmus
+added class specific voice lines when they get the vampire powerup
+added custom soundscapes

|widened up a couple doorways and removed a corner
|detailing additions
|fixed players not being teleported out of the underworld on round end
|fixed Shrek appearing on the HUD
+added text message during the duration of the Vampire buff to better communicate the effect for players that exit the underworld
+added third portal entrance
+added proper icons on the HUD for when the portal opens and when it is closed

|increased the time the portal stays open by 15 seconds
|increased the time the portal stays closed by 15 seconds
|changed the way the end of the round works, no longer teleports players to a location, now only scares them where they are
|minor visual stuff