Mannbase

Mannbase RC2b

Small update to refine a few things.
Fixed up general brushwork and some texture inconsistencies.

Lobby:
  • Replaced window with solid wall/detailing, this was done due to some glitchiness
Choke:
  • Replaced pipe with ramp also due to glitchiness.
Small update for the map to be ready for possible league testing

Second:
  • New ledge
Mid:
  • extended ledge on quake room balc
Last:
  • Closed off sightline on left and sightline to under
Fixed inconsistencies across the map.
Fixed areaportals
Fixed lighting

Last update unless league testing happens
Removed jump pad
fixed some buggy ness
Fixed colouring on small mid spawn point
missing set of barrels
I've had many people complain that the map feels quite large. I haven't actually compared the map to other 6s maps, however, I feel this is more a feeling of areas being large rather them actually being larger. So this update has mostly been a focus on second/choke. However, there are changes to other areas:

Middle:
  • Shacks size increased
  • New ledge on the outside of quake room
Second:
  • Moved health and ammo closer to choke
  • Fortified the point
  • Closed off sniper angles
Lobby:
  • Opened up the high ground in lobby but cutting a platform out of the wall
Choke:
  • Moved med hp/ammo
  • Added back routed, except in different spot and has a jump-pad
I'm hoping that these changes will make the choke fight and flank fight feel a bit more focused.
I'm also hoping that the choke gets reduced in size due to the change of placement of the medium hp pack and the placement of the jump pad.
Fixed clipping
Fixed spawn timers