The mercs go to space
Fixed small clipping issues
Been a while heh
· Changed shape of shack
· Increased size of displacement and the texture.
· General retexturing and detailing
· Revamped structure on second
· Move ramp at choke closer in order to improve rollout
· Aligned point better
· Cleaned up staircases
· Move position of shutter slightly
· Window revamped
· General detailing
· Revamped (sorta)
· New route into second
Reduced height of shack, and rotated orientation.
Windows blocked off, added window shutter.
Made it easier to traverse
Moved satellite away from the control point.
Made right door larger
Removed windows from shutter.
Slight improvements to both flanks, second and middle.
Minor clipping and aesthetic changes.
· Stairs to the point closer to choke.
· The point is not as tall high.
· Changed to a dropdown.
· New room to help defenders.
· Adjusted slightly to make the point feel more comfortable.
Added health to second
Reworked second and choke(ish)
Its completely different
New height variations/details
Refinements and detailing
Most of this update is fixing issues that people had with b3a and adding in some extra stuff. I am Looking for feedback on the transition area from choke to second.
· Added a dome to the map, may be disorientating/unpleasant but would like feedback on the theme.
· Changed sun
· Lighting improvements
· Last spawns moved more to the right to help rolling out right side
· Middle forward spawns moved backwards to stop...
Fixed blu spawns
Basically no changes
Keen to pug this version
Tried to make soldier more fun on last
Curved the window to feel less open
Changed right side (defenders pov)
Not many changes
Added ramp to perch on mid
Separate names with a comma.