Mannbase Alpha B8b

The mercs go to space

  1. B8a

    sskaz
    Fixed small clipping issues
  2. B8

    sskaz
    Get b8’d

    Been a while heh



    Middle:

    · Changed shape of shack
    · Increased size of displacement and the texture.
    · General retexturing and detailing

    Second:

    · Revamped structure on second
    · Move ramp at choke closer in order to improve rollout

    Last:

    · Aligned point better
    · Cleaned up staircases
    · Move position of shutter slightly
    · Window revamped
    · General detailing

    IT:

    · Revamped

    Quake Room:

    · Revamped (sorta)

    Window Room:

    · New route into second
  3. B7

    sskaz
    Middle
    • Reduced height of shack, and rotated orientation.
    Quake room
    • Windows blocked off, added window shutter.
    Lobby
    • Made it easier to traverse
    Last
    • Moved satellite away from the control point.
    • Made right door larger
    • Removed windows from shutter.

    Images

    1. cp_mannbase_b70027.jpg
    2. cp_mannbase_b70026.jpg
    3. cp_mannbase_b70025.jpg
    4. cp_mannbase_b70024.jpg
    5. cp_mannbase_b70023.jpg
    6. cp_mannbase_b70022.jpg
    7. cp_mannbase_b70021.jpg
    8. cp_mannbase_b70020.jpg
    9. cp_mannbase_b70019.jpg
    10. cp_mannbase_b70018.jpg
    11. cp_mannbase_b70028.jpg
    12. cp_mannbase_b70017.jpg
    13. cp_mannbase_b70016.jpg
    14. cp_mannbase_b70015.jpg
    15. cp_mannbase_b70014.jpg
    16. cp_mannbase_b70013.jpg
  4. B6

    sskaz
    Slight improvements to both flanks, second and middle.
    Minor clipping and aesthetic changes.


    Middle:
    · Stairs to the point closer to choke.
    · The point is not as tall high.


    Computer:
    · Changed to a dropdown.


    Quake:
    · New room to help defenders.


    Second:
    · Adjusted slightly to make the point feel more comfortable.
  5. B5a

    sskaz
    Added health to second
  6. B5

    sskaz
    OOOOHHHH BOY
    Reworked second and choke(ish)

    Middle:
    • Clipping fixes
    Second
    • Its completely different
    Last
    • Clipping improvement
    • Adjusted spawns
    Window Room
    • New height variations/details

    Images

    1. cp_mannbase_b50009.jpg
    2. cp_mannbase_b50010.jpg
    3. cp_mannbase_b50003.jpg
    4. cp_mannbase_b50001.jpg
    5. cp_mannbase_b50006.jpg
    6. cp_mannbase_b50004.jpg
    7. cp_mannbase_b50002.jpg
    8. cp_mannbase_b50011.jpg
    9. cp_mannbase_b50012.jpg
  7. B4

    sskaz
    B4
    Refinements and detailing
    Most of this update is fixing issues that people had with b3a and adding in some extra stuff. I am Looking for feedback on the transition area from choke to second.


    Detailing

    · Added a dome to the map, may be disorientating/unpleasant but would like feedback on the theme.

    · Changed sun

    · Lighting improvements

    Spawns

    · Last spawns moved more to the right to help rolling out right side

    · Middle forward spawns moved backwards to stop...
  8. B3a

    sskaz
    Fixed blu spawns
  9. B3

    sskaz
    Basically no changes
    Keen to pug this version
    Tried to make soldier more fun on last

    Middle
    • New flank
    Second
    • Re-textures
    Window Room
    • Curved the window to feel less open
    Last
    • Changed right side (defenders pov)
  10. B2

    sskaz
    Not many changes

    • Improved last
    • Added ramp to perch on mid