Mannbase

Mannbase RC2b

Gameplay:

Middle:

  • Removed platform indent on right side of middle, this adds more space.
  • No longer able to stand on solar panel.
  • Changed diagonal walls under the point to glass to improve visibility.
  • Added new textures to new entrance to middle.
Second
  • Wall at choke flipped.
  • New platform and staircase to reach upper quake room (just outside of choke).
  • Small health and ammo is now a medium.
  • Remove crater.
Last
  • Added window to top right.
  • Made top right entrance smaller
  • Added wall to help defenders.
  • Added platforms outside of spawn to give defenders more high ground.
  • Moved ammo pack.
  • Added window to **cough** dick **cough**.
  • Removed one of the walls on point.
  • Added boxes on moon dirt to help climb.
Lobby
  • Added window to top left, intended to help defenders spam.
  • Rotated flank doorway to help defenders.
Quake Room
  • Added ramp to upper, ever class can now reach upper quake room.

I believe this is everything.
Leant a lot from play testing
hopefully a few small changes will help fix large ones
Finally got some pugs going on this map and it helped me figure out the direction of the map. I'm feeling good. If you're feeling helpful some feedback on the map would be excellent, I'm pretty set on the layout of the map now, more about refining (hopefully).

Changelog:

Last:

  • Completely reworked.
  • Added better lighting and details etc

Second:

  • Added a fence on the spire.
  • Lowered walls in the choke.
  • Added a wall that crosses choke, nerfs soldier bombs.
  • Made the OOB feel more like a cliff face.
  • Lowered platform in the corner.

Lobby:

  • Changed position of health packs to help demos wanting to rollout faster (hopefully counters them dying early on middle)
  • Added small health pack near the exit to spire
  • Lower lobby opened up
Middle:
  • Added third solar panel to stop hiding spot
  • Lowered walls to nerf soldier bombs
Forgetting
Everything
Height difference on second.
Opened lower on last.
Added clipping and no build areas
removed see through wall
Alright after a long hiatus I'm back updating this map after some encouragement from my mates.

The changes:
  • Lobby and second fun-ified
  • Different lighting
  • Detailing
  • and some other stuff idfk fuck mapping is tough shit dude
After a lot of testing I've decided to simply have the update improve the things that need testing, before adding new stuff. Which obv makes a lot of sense.

Most things changed are just helping the player traverse the map.'

Honestly I think I'll be leaving the map at the version for atleast a week, so I can let players figure out their own way of playing before moving forward.