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lodgement A3

A Frontline-style map set on a beachhead, leading up through a town.

pl_lodgement (formerly known as pl_wartorn before realising that the name is extremely ununique)

A Frontline-style map. Attackers start on a beachhead and advance through a town and finally towards a cliff finale. A train-line explosion is planned for the finale destruction.

My first proper, serious map that isn't part of any contest.
Author
Sarexicus
Downloads
642
Views
642
First release
Last update
Category
Payload

More downloads from Sarexicus

Latest updates

  1. the "we broke it, chuck a train in" update

    completely re-did last point various clipping fixes added a train more flank routes less stupid spots removed landmines
  2. A2a - "You were supposed to bring balance to the map, not break it!"

    A2a - "You were supposed to bring balance to the map, not break it!" - fixed one slow door in RED's back spawn - speaking of back spawns: made the respawn room actually work omg - i repacked and everything how could I miss this stupidity
  3. A2: the "Mines-B-Gone" update

    - removed mines - made shortcut door to D one-way - removed OP teleporter and sentry spot from back - for that matter, removed entire back flank route, because it was useless - made dead-end room less dead - clipped underneath stairs (dangit...