koth_namepending

koth_namepending rc2 repacked

I now have renamed what's neccesary to be able to put this map in the queue so that people can play it, still if there are any problems i can still keep updating it so it goes smoothly for everyone
I just repacked the map, nothing fancy
Update:
Reaaaaaaally minor changes, almost negigible (just added color to a wall)

Problems:
Still none
Update:
Fixed very sneaky leak that caused the map to not load water textures properly
Changed a lot of stuff (mainly brushes) and made them symmetrical (to make my self-diagnosed ocd happy),
Lowered polygon count by removing excess brush cuts
Added a secret pathway

Problems:
None (Thank gaben)

And with that, NamePending is given my green light to go.
Have fun!

Also, do remember to send me messages if there's any problem with the map, i will try to answer them as soon as i can
Update:
Moved and added lights to the map, so they look a bit more natural
Added details to the map to make it a bit more pleasant to look at
Added the corresponding RED and BLU signs outside of each spawn, made entirely manual, and then added details to make them stand out more

Problems: Water still not cooperating

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Update:
Fixed nobuild problems in stairs, where the engi could build if it positioned the building just on the edge of each step
Added "water" (actually glass) to the bottom part of the map
Brightened some lights
Gave color to some stairs

Problems:
Actual water textures appear as leaks in the map, i want to fix this and add actual water to this map in the future
Class selection camera is in the void, find a way to fix this and move it somewhere else
Update: Swapped lower and higher portions, filled holes with water,
added some walls to prevent snipers who remain below to camp the opposite team,
added low walls to the point to be able to keep it a little easier but fair,
added walls to upper exits to minimize spawncamp and spam coming from said exit,
added a platform between floors to ease rocket and sticky-jumping (flank),
denied the engineer of it's tools in most of the superior portion of the map
changed the central pillar to something more round
applied nobuild to all stairs, spawn pathways included

Problems: Water refuses to work, and instead appears as a map leak (need help)
Map feels a bit claustrophobic, might have to increase the size