I've made some updates to the map in response to the feedback that I received from the gameday on 5th March. Thanks to everyone who helped test it, especially DrLambda who gave my some extra advice on the layout.
The two problems that I've tried to address are:
- Red snipers were too powerful in the first area and could see all of the blue spawn exits from one position.
- The underground tunnels were too confusing.
I have heavily modified the first area, adding lots of extra cover. Also, blue are now able to stay on the high ground when they attack as I have added some raised routes.
The underground tunnels have been simplified so will hopefully be less confusing.
Any feedback would be much appreciated.