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launch A4

*changed the flank at A to an an actual flank
*more signs
*removed the cubby spaces at C
*added soundscapes
*changed cap times
*added abit of oob detailing
*its been too long i dont remember much more
*lowered the floor in the tunnels under A point
*reduced the hill at A point.
*removed 2 shutter doors
*moved the rocks at A
*moved the shutter-less door to be covered by the rock i just mentioned.
*added more signs.
*changed the barriers at C
*changed the respawn wave times. the max you can get now is 16 seconds on red. 12 on blu.
*changed paths next to B so instead of accidentaly going to C you go B
*fixed some health and ammo patches i missed in the previus version
*closed the skybox... mostly...
*removed a rock.
things that changed
*the map got shrunk.
'the A point courtyard
'connections after A
'C point
'lowered B point "spire". its still quite tall.

*blu spawn and forward spawn got a new lick of paint. now you can tell that its a blu spawnroom (it also shrunk abit because it was just stupidly big before)
*changed so blu gets their forward spawn after capping A instead of when they cap B
*added clipping to that glass panel in the right room on last.
*the signage is now less confusing

things that got added
*patches under healthpacks(i forgot about them last version)
*red got a forward spawn that is disabled when blu caps A
*a few packs got added.

things that i forgot to do...
*forgot to add windows to spawnrooms. for now. just deal with it. :cool: