+reverted layout back to the old 'straight' format, rather than the 90 degree turn
+added extremely basic 3D skybox
+added custom soundscapes
+added additional props
+added a bunch of ambient sound effects
+added additional route to and from last, connecting to upper battlements
+extended defender respawn time when defending last
+changed positions of some props
+Reworked the mid point, and rotated half of the map by 90 degrees
+Added soundscapes (more work to come to these in future)
+Changed skybox texture to the one used in the TF2 VR level for accuracy
+Reworked multiple points in various manners, details below
[Points A and E moved forward, small platform with consoles added in its place. Croc tank added in place of the drop-down zone in front of the point.][Points B and C moved outside, in now in the 'garden' area, which now a playable space. Redid the displacements and props in this area, and added Croc pit.]

+Extended capture time across all control points
+Fixed a bug related to forward spawn rooms
+Blu now has a functional laser
+Lasers now activate on point capture
+Added a means for Defenders to reach the Attacking highground without having to flank
+Misc bug fixes

To-do:
Maybe rotate by 90*
Skybox
Announcer
Soundscapes
More depending on playtests
+Added 2 additional control points, located in each teams atrium.
+Tweaked locations and quantities of health/ammo kits
+Added defender high ground for last
+Added additional forward spawns, used after capturing the atrium and attacking last
+Optimised clipping on many props
+Lighting improvements
+Added some additional signs
+Fixed a bug related to areaportals

To come:
Custom announcer
Skybox
Layout changes
Respawn time changes
Extra Clipping
Soundscapes
Bug fixes
???