-Right-hand main staircase to spawn was removed and replaced with inaccessible space; the right-hand lower floors are now entirely there to enable the flank route via the balconies.
-Left-hand main staircase is now the primary route to spawn for all players; the arrangement of the rear upstairs corridor and itself have been changed drastically to accommodate this
-A good 128 units of each building's horizontal has been removed from the left-hand side.
-The upstairs right-hand building now serves as more of a backstop than a main route
-The point has been placed a storey higher and a route now runs underneath it
-Lighting updated throughout
-Skybox and global lighting now taken from Harvest rather than Harvest_Event
Most changes this version are visual

-Roofs closest to the point now match
-Added skylights to the spawn buildings
-Added much more lighting throughout
-Updated skybox & global lighting settings (Topside is now a night-time map!)
-Many small changes made for neatness & symmetry
-Small ramp added to billboards outside of spawn
-Full Ammo placed inside tunnel
-Adjusted windows on Portakabins to give occupants some cover
-Med Ammo + Health placed inside Portakabin
-Decals added to mark all Health + Ammo spawns
-Additional beam work implemented
The A9 update feels to me like the map taking on what may come to be something resembling its final layout- I think the Topside's main weakness right now is that the routes to point take a while to cycle between but I think this might be what the map is at this stage; because otherwise, I'm very happy with the layout as it currently is.

Changes are as follows;
-A new hallway between the Stairwells, with doors sectioning it off into two chunks. A third exit points towards the point
-More signage throughout
-Left stairwells have been updated to be smaller and slightly quicker to navigate through
-Scaffolding stairs have been replaced by a more obvious and permanent structure
-The vent that was previously close to the point has been moved to the storerooms on right-hand flank route.
-Aforementioned storerooms halved in internal size
-Rectangular structures next to point replaced with more visually appealing porta-cabins.
-Minor revisions made to the link buildings from Spawn to the Left Stairwell
Just a reupload :)
(Map title has been changed to lowercase, no other changes)
Just re-rendered to check a few things and for some small detailing work on the windows
-Spawn courtyards tidied up considerably

-One-way doors now added to Rooftop interiors

-Crates added to stairwell
-Spawns have been moved from their temporary homes in the main stairwell to the rear of the map-halves; players now leave spawn facing the point to make navigation less confusing.

-The Courtyards directly next to spawn have been updated into full-blown buildings in order to provide a new high-ground and limit the effectiveness of snipers in the vantage point by the water-towers

-A new entrance to the main stairwell has been added next to the new spawns

-Moving doors have been removed from the balcony flanks to make the route more visually obvious.
Most changes this patch are to the downstairs spawn courtyard;

-A large chunk removed from the floor
-The two outhouses outright deleted and replaced with a path to the upstairs area
-Spawns have been moved into the stairwells
-Left-hand flanks have been blocked off entirely
-Right-hand flanks now have a path to the point, albeit a long one which is easy to throw grenades down
-Topmost floor half blocked-off to prevent spawn camping
-More cover added to main route
-Archway zone expanded
-Flank containers removed
-New doors added in flank
-New building near spawn to combat overscaling